
My Angler Fish is complete!!! This was the result of sewing, soldering, and a lot of fabric.


Materials
- Black Morph Suit (Amazon: https://www.amazon.com/dp/B00LEF3IRW?ref=ppx_yo2ov_dt_b_fed_asin_title )
- Mermaid Trim (Amazon: https://www.amazon.com/dp/B0BGL6D47N?ref=ppx_yo2ov_dt_b_fed_asin_title&th=1 https://www.amazon.com/dp/B0BLSDY374?ref=ppx_yo2ov_dt_b_fed_asin_title&th=1 , but I recommend Etsy if you have the time)
- Black Fabric (Flea Market)
- NeoPixel Gemma
- NeoPixel Strip
- Sewing Machine
- Hope
I had a lot of fun learning how to sew during this process and there are a couple things I would have done differently.
- Make the hood bigger and have a small wire to make it stick up.
- Have a magnet in between the wig and hood to keep the light and hood in place.
- Buy more trim and add more layers
- Add LED lights to the ends of the trim for a more fun effect
- Use a stronger clip for the head light.
Overall, the costume making process was fun, and I managed to meet all of the goals that I set out to accomplish at the beginning.
Some my favorite pics from the parade:>
Soldering Components

//fades all pixels subtly
//code by Tony Sherwood for Adafruit Industries
#include <Adafruit_NeoPixel.h>
#define PIN 1
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(14, PIN, NEO_GRBW + NEO_KHZ800);
Adafruit_NeoPixel strip2 = Adafruit_NeoPixel(14, PIN, NEO_GRB + NEO_KHZ800);
int alpha; // Current value of the pixels
int dir = 1; // Direction of the pixels... 1 = getting brighter, 0 = getting dimmer
int flip; // Randomly flip the direction every once in a while
int minAlpha = 100; // Min value of brightness
int maxAlpha = 250; // Max value of brightness
int alphaDelta = 5; // Delta of brightness between times through the loop
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
flip = random(32);
if(flip > 20) {
dir = 1 - dir;
}
// Some example procedures showing how to display to the pixels:
if (dir == 1) {
alpha += alphaDelta;
}
if (dir == 0) {
alpha -= alphaDelta;
}
if (alpha < minAlpha) {
alpha = minAlpha;
dir = 1;
}
if (alpha > maxAlpha) {
alpha = maxAlpha;
dir = 0;
}
// Change the line below to alter the color of the lights
// The numbers represent the Red, Green, and Blue values
// of the lights, as a value between 0(off) and 1(max brightness)
//
// EX:
// colorSet(strip.Color(alpha, 0, alpha/2)); // Pink
colorSet(strip.Color(0, 0, alpha)); // Blue
//colorSet(strip.Color(alpha, alpha/2, 0)); // Yellow
//colorSet(strip.Color(alpha, 0, 0)); // Red
}
// Fill the dots one after the other with a color
void colorSet(uint32_t c) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
}
}

Look out for Angler Fish Part 2 next year!!!!



