KG’s pumpkin costume

Final costume

For my Halloween costume, I drew inspiration from the classic jack o lantern pumpkin. This decoration is a popular Halloween symbol and is usually carved from a real pumpkin and lit from the inside. I wanted to build a costume that would make me a human jack o lantern pumpkin, I feel as though I was able to achieve that.

Process images

Materials

Circuit

  • Stranded wire
  • Arduino Gemma
  • 5V battery
  • NeoPixel strip

Halloween costume

  • Foam board
  • White paper
  • Cardboard
  • Black felt material
  • Belt
  • Pumpkin costume which I modifed

Tools

  • Steel knife/cutter
  • Scissors
  • Masking tape
  • Double sided tape

What would I do differently?

If I had to make my costume again I would find a way to secure the pumpkin fabric to the box which had my circuit in it. I found that I spent a lot of time trying to align the box and the fabric.

I think I would also find a way to diffuse the light better because in high light areas they were not that visible.

Inspiration

Code

#include <Adafruit_NeoPixel.h>

#ifdef __AVR__

 #include <avr/power.h> // Required for 16 MHz Adafruit Trinket

#endif

// Which pin on the Arduino is connected to the NeoPixels?

// On a Trinket or Gemma we suggest changing this to 1:

#define LED_PIN    1

// How many NeoPixels are attached to the Arduino?

#define LED_COUNT 27

// Declare our NeoPixel strip object:

Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

// Argument 1 = Number of pixels in NeoPixel strip

// Argument 2 = Arduino pin number (most are valid)

// Argument 3 = Pixel type flags, add together as needed:

//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)

//   NEO_KHZ400  400 KHz (classic ‘v1’ (not v2) FLORA pixels, WS2811 drivers)

//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)

//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)

//   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)

// setup() function — runs once at startup ——————————–

void setup() {

  // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.

  // Any other board, you can remove this part (but no harm leaving it):

#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)

  clock_prescale_set(clock_div_1);

#endif

  // END of Trinket-specific code.

  strip.begin();           // INITIALIZE NeoPixel strip object (REQUIRED)

  strip.show();            // Turn OFF all pixels ASAP

  strip.setBrightness(80); // Set BRIGHTNESS to about 1/5 (max = 255)

}

// loop() function — runs repeatedly as long as board is on —————

void loop() {

  // Fill along the length of the strip in various colors…

  colorWipe(strip.Color(238,   210,   2), 100); // 

  colorWipe(strip.Color(238,   210,   2), 100); // 

  colorWipe(strip.Color(238,   210,   2), 100); //

  colorWipe(strip.Color(238,   210,   2), 100); 

  colorWipe(strip.Color(  255, 255,   255), 50); // 

  colorWipe(strip.Color(  255, 255,   255), 50);

  colorWipe(strip.Color(  255, 255,   255), 50);

  colorWipe(strip.Color(  255, 255,   255), 50);

  //colorWipe(strip.Color(  0,   0, 255), 50); // Blue

  // Do a theater marquee effect in various colors…

//  theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness

//  theaterChase(strip.Color(127,   0,   0), 50); // Red, half brightness

//  theaterChase(strip.Color(  0,   0, 127), 50); // Blue, half brightness

//

//  rainbow(10);             // Flowing rainbow cycle along the whole strip

//  theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant

}

// Some functions of our own for creating animated effects —————–

// Fill strip pixels one after another with a color. Strip is NOT cleared

// first; anything there will be covered pixel by pixel. Pass in color

// (as a single ‘packed’ 32-bit value, which you can get by calling

// strip.Color(red, green, blue) as shown in the loop() function above),

// and a delay time (in milliseconds) between pixels.

void colorWipe(uint32_t color, int wait) {

  for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip…

    strip.setPixelColor(i, color);         //  Set pixel’s color (in RAM)

    delay(wait);                           //  Pause for a moment

  }

      strip.show();                          //  Update strip to match

}

// Theater-marquee-style chasing lights. Pass in a color (32-bit value,

// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)

// between frames.

void theaterChase(uint32_t color, int wait) {

  for(int a=0; a<10; a++) {  // Repeat 10 times…

    for(int b=0; b<3; b++) { //  ‘b’ counts from 0 to 2…

      strip.clear();         //   Set all pixels in RAM to 0 (off)

      // ‘c’ counts up from ‘b’ to end of strip in steps of 3…

      for(int c=b; c<strip.numPixels(); c += 3) {

        strip.setPixelColor(c, color); // Set pixel ‘c’ to value ‘color’

      }

      strip.show(); // Update strip with new contents

      delay(wait);  // Pause for a moment

    }

  }

}

// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.

void rainbow(int wait) {

  // Hue of first pixel runs 5 complete loops through the color wheel.

  // Color wheel has a range of 65536 but it’s OK if we roll over, so

  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time

  // means we’ll make 5*65536/256 = 1280 passes through this outer loop:

  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {

    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip…

      // Offset pixel hue by an amount to make one full revolution of the

      // color wheel (range of 65536) along the length of the strip

      // (strip.numPixels() steps):

      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());

      // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or

      // optionally add saturation and value (brightness) (each 0 to 255).

      // Here we’re using just the single-argument hue variant. The result

      // is passed through strip.gamma32() to provide ‘truer’ colors

      // before assigning to each pixel:

      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));

    }

    strip.show(); // Update strip with new contents

    delay(wait);  // Pause for a moment

  }

}

// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.

void theaterChaseRainbow(int wait) {

  int firstPixelHue = 0;     // First pixel starts at red (hue 0)

  for(int a=0; a<30; a++) {  // Repeat 30 times…

    for(int b=0; b<3; b++) { //  ‘b’ counts from 0 to 2…

      strip.clear();         //   Set all pixels in RAM to 0 (off)

      // ‘c’ counts up from ‘b’ to end of strip in increments of 3…

      for(int c=b; c<strip.numPixels(); c += 3) {

        // hue of pixel ‘c’ is offset by an amount to make one full

        // revolution of the color wheel (range 65536) along the length

        // of the strip (strip.numPixels() steps):

        int      hue   = firstPixelHue + c * 65536L / strip.numPixels();

        uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB

        strip.setPixelColor(c, color); // Set pixel ‘c’ to value ‘color’

      }

      strip.show();                // Update strip with new contents

      delay(wait);                 // Pause for a moment

      firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames

    }

  }

}