Lauren’s Final Halloween Costume

Costume Description: 

I call my costume “Witch Couture”, I really wanted to incorporate drapery into my costume to create a more sophisticated chic hat. I also was really excited about making a magical crystal ball which levitated into the air. I think this accessory tied the whole costume together while still keeping with the intended aesthetic. 

When putting the costume all together and wearing it on Halloween night I felt very beautiful and elegant. It is exactly how I imagined it however when getting to the Halloween parade I did feel a little basic since I saw 100 other people that looked just like me :(. I mean next time I will just have to think a bit more outside the box but I still think it was one of my best halloween costumes I’ve ever put together. 

Materials: 

  • Large Christmas Decoration (amazon)
  • Witch hat (Micheals) 
  • Black fabric (from previous project)
  • Silver sheer fabric (Prime Fabrics)
  • Wire (found in studio)
  • Metal Pipe (found in studio)
  • Black foam board (found in studio) 
  • Gemma 
  • 12 led neopixel 

Circuit Diagram: 

Arduino Code: 

#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
  #include <avr/power.h>
#endif

#define PIN 1

Adafruit_NeoPixel strip = Adafruit_NeoPixel(12, PIN, NEO_RGBW + NEO_KHZ800);

void setup() {
  #if defined (__AVR_ATtiny85__)
    if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
  #endif

  strip.begin();
  strip.setBrightness(100);
  strip.show(); 
}

void loop() {
  // 
  colorWipe(strip.Color(192, 192, 192), 50); // Silver
  colorWipe(strip.Color(91, 100, 137), 20); // Grey Blue
  colorWipe(strip.Color(92, 49, 255), 112); // Purple


}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
    strip.setPixelColor(i, c);
    strip.show();
    delay(wait);
  }
}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
  for (int j=0; j<10; j++) {  //do 10 cycles of chasing
    for (int q=0; q < 3; q++) {
      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, c);    //turn every third pixel on
      }
      strip.show();

      delay(wait);

      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, 0);        //turn every third pixel off
      }
    }
  }
}

//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
  for (int j=0; j < 256; j++) {     // cycle all 256 colors in the wheel
    for (int q=0; q < 3; q++) {
      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, Wheel( (i+j) % 255));    //turn every third pixel on
      }
      strip.show();

      delay(wait);

      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, 0);        //turn every third pixel off
      }
    }
  }
}

// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if(WheelPos < 85) {
    return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  }
  if(WheelPos < 170) {
    WheelPos -= 85;
    return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
  WheelPos -= 170;
  return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}

In-progress Images: 

I did a really terrible job at documenting my work…I’m sorry.

Thanks for reading! I had a lot of fun executing this project 🙂

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