Xiaohan’s Halloween Costume

Fox Spirit

My costume consists a skirt, a fox mask and a fan with Neo pixel lights.

Progress

The first three pictures are the ideas about the outfit and how the lights are set up. And the two on the bottom are the references.

Diagram

In the end of the process, I attached the Neo pixel to a traditional Chinese fan to show a beauty of Chinese culture.

Materials and Tools Used

Fabric/ Paper/ Arduino software/ Soldering Station/ Silicone wire/ Neo Pixel

Reflection

The whole process is challenging but really fun. I really like that we have this opportunity to make a halloween costume. This is the first time I went to a parade, and it is amazing. I first settled down with the outfit idea, and started to make a circuit, then put the circuit onto the costume. My costume is pretty comfortable to wear, and I realized the more LED you have on your costume, the greater attention you will get from the audience. I am glad that we elaborate LED into our costume.

Code

// A basic everyday NeoPixel strip test program.

// NEOPIXEL BEST PRACTICES for most reliable operation:
// – Add 1000 uF CAPACITOR between NeoPixel strip’s + and – connections.
// – MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
// – NeoPixel strip’s DATA-IN should pass through a 300-500 OHM RESISTOR.
// – AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
// connect GROUND (-) first, then +, then data.
// – When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
// (Skipping these may work OK on your workbench but can fail in the field)

include

ifdef AVR

#include // Required for 16 MHz Adafruit Trinket

endif

// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:

define LED_PIN 1

// How many NeoPixels are attached to the Arduino?

define LED_COUNT 60

// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic ‘v1’ (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)

// setup() function — runs once at startup ——————————–

void setup() {
// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
// Any other board, you can remove this part (but no harm leaving it):

if defined(AVR_ATtiny85) && (F_CPU == 16000000)

clock_prescale_set(clock_div_1);

endif

// END of Trinket-specific code.

strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show(); // Turn OFF all pixels ASAP
strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
}

// loop() function — runs repeatedly as long as board is on —————

void loop() {
// Fill along the length of the strip in various colors…
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color( 0, 255, 0), 10); // Green
colorWipe(strip.Color( 0, 0, 255), 50); // Blue

// Do a theater marquee effect in various colors…
// theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
// theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
// theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
//
// rainbow(10); // Flowing rainbow cycle along the whole strip
// theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
}

// Some functions of our own for creating animated effects —————–

// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single ‘packed’ 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip…
strip.setPixelColor(i, color); // Set pixel’s color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}

// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
// between frames.
void theaterChase(uint32_t color, int wait) {
for(int a=0; a<10; a++) { // Repeat 10 times…
for(int b=0; b<3; b++) { // ‘b’ counts from 0 to 2…
strip.clear(); // Set all pixels in RAM to 0 (off)
// ‘c’ counts up from ‘b’ to end of strip in steps of 3…
for(int c=b; c<strip.numPixels(); c += 3) {
strip.setPixelColor(c, color); // Set pixel ‘c’ to value ‘color’
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
}

// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(int wait) {
// Hue of first pixel runs 5 complete loops through the color wheel.
// Color wheel has a range of 65536 but it’s OK if we roll over, so
// just count from 0 to 565536. Adding 256 to firstPixelHue each time // means we’ll make 565536/256 = 1280 passes through this outer loop:
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip…
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we’re using just the single-argument hue variant. The result
// is passed through strip.gamma32() to provide ‘truer’ colors
// before assigning to each pixel:
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}

// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for(int a=0; a<30; a++) { // Repeat 30 times… for(int b=0; b<3; b++) { // ‘b’ counts from 0 to 2… strip.clear(); // Set all pixels in RAM to 0 (off) // ‘c’ counts up from ‘b’ to end of strip in increments of 3… for(int c=b; c RGB
strip.setPixelColor(c, color); // Set pixel ‘c’ to value ‘color’
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
}
}
}

Leave a Reply