Power Shoes

I was trying to build power boots with an infinity mirror. Based on cosplay foam crafting skills and infinity mirror effect.

I used pekakura Designer and a buzz lightyear armor template to build my project

Material list

A pair of shoes

2X GEMMA

Black foam sheet

RGB strip

Arcrylic

double side mirror film

plastic mirror

hot glue gun!

Thanks to Becky’s tutorial, I can easily create these project

https://www.instructables.com/Easy-Infinity-Mirror-With-Arduino-Gemma-NeoPixels/

Code:

//based on NeoPixel library sample sketch byttoncycler.ino by Tony Dicola for Adafruit: https://github.com/adafruit/Adafruit_NeoPixel/blob/master/examples/buttoncycler/buttoncycler.ino

#include <Adafruit_NeoPixel.h>

#define BUTTON_PIN   2    // Digital IO pin connected to the button.  This will be
                          // driven with a pull-up resistor so the switch should
                          // pull the pin to ground momentarily.  On a high -> low
                          // transition the button press logic will execute.

#define PIXEL_PIN    1    // Digital IO pin connected to the NeoPixels.

#define PIXEL_COUNT 50
#define BRIGHTNESS 80

// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
//   NEO_RGB     Pixels are wired for RGB bitstream
//   NEO_GRB     Pixels are wired for GRB bitstream, correct if colors are swapped upon testing
//   NEO_RGBW    Pixels are wired for RGBW bistream
//   NEO_KHZ400  400 KHz bitstream (e.g. FLORA pixels)
//   NEO_KHZ800  800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);

bool oldState = HIGH;
int showType = 0;

void setup() {
  pinMode(BUTTON_PIN, INPUT_PULLUP);
  strip.setBrightness(BRIGHTNESS);
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
}

void loop() {
  // Get current button state.
  bool newState = digitalRead(BUTTON_PIN);

  // Check if state changed from high to low (button press).
  if (newState == LOW && oldState == HIGH) {
    // Short delay to debounce button.
    delay(20);
    // Check if button is still low after debounce.
    newState = digitalRead(BUTTON_PIN);
    if (newState == LOW) {
      showType++;
      if (showType > 6)
        showType=0;
      startShow(showType);
    }
  }

  // Set the last button state to the old state.
  oldState = newState;
}

void startShow(int i) {
  switch(i){
    case 0: colorWipe(strip.Color(0, 0, 0), 50);    // Red
            break;
    case 1: colorWipe(strip.Color(255, 0, 0), 50);  // Red
            break;
    case 2: colorWipe(strip.Color(0, 255, 0), 50);  // Green
            break;
    case 3: colorWipe(strip.Color(0, 0, 255), 50);  // Blue
            break;
    case 4: pulseWhite(5); 
            break;
    case 5: rainbowFade2White(3,3,1);
            break;
    case 6: fullWhite();
            break;
  }
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
    strip.setPixelColor(i, c);
    strip.show();
    delay(wait);
  }
}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

void pulseWhite(uint8_t wait) {
  for(int j = 0; j < 256 ; j++){
      for(uint16_t i=0; i<strip.numPixels(); i++) {
          strip.setPixelColor(i, strip.Color(0,0,0, j ) );
        }
        delay(wait);
        strip.show();
      }

  for(int j = 255; j >= 0 ; j--){
      for(uint16_t i=0; i<strip.numPixels(); i++) {
          strip.setPixelColor(i, strip.Color(0,0,0, j ) );
        }
        delay(wait);
        strip.show();
      }
}


void rainbowFade2White(uint8_t wait, int rainbowLoops, int whiteLoops) {
  float fadeMax = 100.0;
  int fadeVal = 0;
  uint32_t wheelVal;
  int redVal, greenVal, blueVal;

  for(int k = 0 ; k < rainbowLoops ; k ++){
    
    for(int j=0; j<256; j++) { // 5 cycles of all colors on wheel

      for(int i=0; i< strip.numPixels(); i++) {

        wheelVal = Wheel(((i * 256 / strip.numPixels()) + j) & 255);

        redVal = red(wheelVal) * float(fadeVal/fadeMax);
        greenVal = green(wheelVal) * float(fadeVal/fadeMax);
        blueVal = blue(wheelVal) * float(fadeVal/fadeMax);

        strip.setPixelColor( i, strip.Color( redVal, greenVal, blueVal ) );

      }

      //First loop, fade in!
      if(k == 0 && fadeVal < fadeMax-1) {
          fadeVal++;
      }

      //Last loop, fade out!
      else if(k == rainbowLoops - 1 && j > 255 - fadeMax ){
          fadeVal--;
      }

        strip.show();
        delay(wait);
    }
  
  }



  delay(500);


  for(int k = 0 ; k < whiteLoops ; k ++){

    for(int j = 0; j < 256 ; j++){

        for(uint16_t i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, strip.Color(0,0,0, j ) );
          }
          strip.show();
        }

        delay(2000);
    for(int j = 255; j >= 0 ; j--){

        for(uint16_t i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, strip.Color(0,0,0, j ) );
          }
          strip.show();
        }
  }

  delay(500);


}


void fullWhite() {
  
    for(uint16_t i=0; i<strip.numPixels(); i++) {
        strip.setPixelColor(i, strip.Color(0,0,0, 255 ) );
    }
      strip.show();
}


// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if(WheelPos < 85) {
    return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  }
  if(WheelPos < 170) {
    WheelPos -= 85;
    return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
  WheelPos -= 170;
  return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}

uint8_t red(uint32_t c) {
  return (c >> 8);
}
uint8_t green(uint32_t c) {
  return (c >> 16);
}
uint8_t blue(uint32_t c) {
  return (c);
}
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