Alexia is a Belgian-Venezuelan-American designer living in New York City. She received a BFA from the Massachusetts College of Art and Design in Jewelry and Metalsmithing in 2006 with honors and distinction. Soon after graduating she established her studio and started exhibiting her Jewelry work in various galleries and trade shows across the U.S. After moving to NY in 2009, Alexia was hired as the Jewelry Studio Technician and as a Visiting Professor at Pratt Institute in Brooklyn. During her time at Pratt she had the opportunity to enroll in Industrial Design classes and eventually decided to pursue design more seriously by accepting a seat at the Products of Design MFA at the School of Visual Arts.
At PoD Alexia has had the opportunity to engage in projects involving design research, user experience, systems thinking, and sustainable practices—which combined with her entrepreneurial spirit, make her ready to tackle complex challenges with curiosity and ingenuity.
Making and experimentation often go beyond the studio space for her, lately the kitchen counter has seen some examples of wild fermentation through sourdough bread baking, and her hands have developed new muscles through a new-found love for rock climbing and adventure.
Alexia’s aspiration is to join a team of likeminded designers and professionals to further develop her design and leadership skills, looking towards a more resilient and sustainable future.
Interested in working with Alexia? please e-mail her at: email@example.com
If you have ever climbed or bouldered before, you know how much fun and addictive it is. With V+ I decided to add interaction through the use of LED lights which have been programmed to display different levels of climbing through the use of the Bluetooth LE Module from adafruit. Through the Adafruit Bluefruit LE Connect App, anyone can choose the level they wish to try. This first prototype of the wall is currently installed at the PoD Gallery at SVA, it will be up until January 10th 2017. Come visit!
For a peak into the making process for this prototype please visit the Instructable page. The process was long, but this was a super fun piece to make. From mold-making the holds, to doing the circuitry, it was worth the time and effort, specially now that I can climb it.
I am specially excited about finding a permanent place for the wall at PoD. Climbing is very fun, and good for taking a break and de-stress.
Thank you to my classmates and our awesome professor Becky Stern for a wonderful class this semester.
For my final project I would like to take the light up climbing wall to the next level by using a blue tooth device to interact with an App. I have not come up with a title quite yet, but it would be great to use the word light and interact in it.
The prototype will be on a 8 x 4′ piece of plywood as a start. I will use 2 or 3 kinds of holds. 1 large hold-like the one I made for the previous project- and 1 or two smaller holds that I will create and make multiples of. Total there will be up to 16 holds on the wall. The large holds have 3 LEDs in them, the smaller holds will only have one each.
The first thing I started doing is soldering the LEDs together:
Once I receive the rest of the parts from AdaFruit I will connect the circuit (using JST 3 pin connectors) to emulate and test the patterns before the “wall” is built. While the circuitry and code gets worked out, I am going to be molding and casting the additional holds, which will also have to be drilled and fitted to the “wall”.
Draft parts and tools list
12-16 holds total (resin casts, mold in silicone) I have to find out if the resin I am using is weight bearing, also I need the actual size bolts used in climbing gyms!
Tap, tap & climb is an interactive climbing wall where the holds glow triggered by the tapping of the first hold. With the first tap the holds light up in green, which is the easier climb on that route, tap again to reveal a more challenging climb, tap a third time to get the hardest climb.
Right now all the holds light up at the same time, as programing different climbs would require a bunch more holds as well as more advanced programing. I also ran into an issue with the neopixels in my code. When I have 5 neopixels in the code as I programed last night it works, but when I change that number to 9 (to light the third hold) the code gets garbled and all the lights start blinking. I can’t find an error, so I am stuck with this for now.
I would like to explore light that turn on with a tap. The light would be mounted inside a semi-transparent shell, in the form of a rock for a rock climbing wall. Maybe I can take this into my last project as well.
Here are my exercises for the week. I had lots of technical difficulties and felt like a lot of my time was spent troubleshooting, just to realize that one of my parts must have been broken. It was bit frustrating, my results are not as good this week =(, I made up for it by playing fun tunes in the background =)
The GamiBloom light was inspired by origami folding techniques which I translated into felt to take advantage of the transparency, and slight rigidity of the material. Here are shots of it fully open, midway and fully closed:
Take a peak for some process shots:
Box pieces cut on the table saw to form a precise octagon
pieces were lid out on a piece of tape for glueing
in this way tape helps the box seems stay in place
a ribbon clamp was used to hold the parts in place while gluing
file for laser cutting the pattern in felt
Felt pieces were laser cut for precision
here we see the process of sewing the pattern together
my “production line” of LED’s being soldered
LEDs ready to be laid out
I used a piece of plexi glass to hold the LEDs in place
the bottom of the lamp and my crazy circuit
Thank you for checking it out =)
Here is what I have so far for the plush toy. The circuit is simple, I would like to add more lights eventually.
In this model I used a plexi glass skeleton I created based on an origami pattern, it is encased in fabric. It seems there are too many layers of fabric, the effect I was looking for didn’t really materialize.
Here I tried making the pattern in thick felt, the transparency is more promising here.
I had a lot of fun with the RGB LED this week. Instead of using a pingpong ball to diffuse it I used a flexible plastic material and was able to film the subtle differences in color through my phone’s camera by placing the plastic directly on the lens of the camera. I played some Amadou & Mariam in the background for rhythm:
In the second exercise for this week it was hard to get super creative, but I was able to change the rate of fade. Here is a faster fade than the original with the delay at 5: